The first day playtest of my Chickamauga scenario went well with the
day 2 forces in similar positions to where they were historically.
The action picks up around 7:00 a.m. Day 2 will last 6 turns
Union Right Flank Morning of Day 2
Union Center Morning of Day 2
Wilder's Brigade pours flanking fire into Preston's Division
Davis' Division gives way to Cleburne...The Union Army is split!
Johnson (USA) wavers
Late Morning
The Union right counterattacks...Preston gives way
Wood and Sheridan push back in the center
The Union left hangs in the balance
XIV Corps in danger of being cut off
Sheridan advances
Cleburne stalls at the foot of Snodgrass hill
Johnson's (USA) Division is thrown back spent
The Rebel left bends but doesn't break
Brannan is isolated...things look grim
Gist stays put...Brannan pulls back
A bloody stalemate on the Union right
Cleburne is thrown back...
Granger tries to clear Lafayette Road but is stopped cold
Both sides are worn out and spent
Cleburne makes one more attempt at breaking through
Brannan and Palmer are spent
Evening, view from the Rebel right
Evening, view from the Rebel left
Sheridan pushes the Rebel center back to their original positions
Night Falls...
Casualties were 21,000 infantry and 48 artillery for the Union and 22,000 infantry, 2,000 cavalry, and 24 artillery for the CSA. Victory points came up to 4 per side ending the scenario in a bloody draw.
I enjoyed the game and the rules lived up to their name. I think I might add some further victory conditions including victory points for spent units. I will also probably add a special rule suggested by one of the yahoo group members for constructing breastworks over night.
Thanks for reading...see you next time!
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