Monday, January 18, 2016

Chickamauga Day 2 AAR


The first day playtest of my Chickamauga scenario went well with the 
day 2 forces in similar positions to where they were historically. 

The action picks up around 7:00 a.m. Day 2 will last 6 turns


Union Right Flank Morning of Day 2


Union Center Morning of Day 2



Wilder's Brigade pours flanking fire into Preston's Division



Davis' Division gives way to Cleburne...The Union Army is split!

Johnson (USA) wavers


Late Morning 

The Union right counterattacks...Preston gives way

Wood and Sheridan push back in the center

The Union left hangs in the balance



XIV Corps in danger of being cut off


Sheridan advances

Cleburne stalls at the foot of Snodgrass hill


Johnson's (USA) Division is thrown back spent



The Rebel left bends but doesn't break


Brannan is isolated...things look grim

Gist stays put...Brannan pulls back



A bloody stalemate on the Union right

Cleburne is thrown back...

Granger tries to clear Lafayette Road but is stopped cold

Both sides are worn out and spent


Cleburne makes one more attempt at breaking through

Brannan and Palmer are spent

Evening, view from the Rebel right

Evening, view from the Rebel left



Sheridan pushes the Rebel center back to their original positions



Night Falls...


Casualties were 21,000 infantry and 48 artillery for the Union and 22,000 infantry, 2,000 cavalry, and 24 artillery for the CSA. Victory points came up to 4 per side ending the scenario in a bloody draw. 

I enjoyed the game and the rules lived up to their name. I think I might add some further victory conditions including victory points for spent units. I will also probably add a special rule suggested by one of the yahoo group members for constructing breastworks over night. 

Thanks for reading...see you next time!

Saturday, January 16, 2016

ACW Chickamauga Scenario 1st day AAR and Some Thoughts on Bloody Big Battles

It has been awhile since I have posted anything but I did manage to get a little gaming done over the holidays and I have had the bug since.

I now have a dedicated gaming room since a family member moved out in December. I should be able to game more now since I don't have to worry about cluttering up the house, and now all of my stuff is in one place...HUZZAH!

I bought Bloody Big Battles by Chris Pringle almost immediately after it came out but I have not played it much until now. I was drawn to the rules by their focus and scale...which, of course, is all in the name. I have been gaming mostly skirmish/small action for the last couple of years primarily due to space/cost/time restrictions, but my first love is grand tactical gaming and BBB allows for just that. You can read a good overview of BBB here but I thought I would share some of my impressions before the AAR.

BBB utilizes some of the basic concepts of Fire and Fury such as an integrated movement and morale table and combat by stand count etc. I own FaF Brigade and honestly have never been a huge fan. Not because it is a bad game but because I don't have the money or time to come up with three or four hundred stands of troops and I don't have room for a 9'x6' board (which is what Chickamauga would require in FaF). BBB on the other hand allows for far fewer troops (about 100 stands total for my Chickamauga scenario) to be played in a smaller area (6'x4') and still give a good game.

I played a few games of BBB solo prior to now and thought it was a good system but not one I would use very often. However, after hammering out my own scenario with extensive playtesting I have found I really like these rules a great deal. They give a quick, decision rich, and fun game.

The Chickamauga scenario in this AAR is being developed by yours truly and is available in the files section of the BBB yahoo group. There are a number of other ACW scenarios there as well written by Chris and other players (Shiloh, Gettysburg, the Wilderness etc.) I have only played my scenario solo and have gone through many revisions and had input from Chris on the yahoo group. But the following AAR shows the scenario very close to what I have envisioned. If you are unfamiliar with Chickamauga or just want to refresh your memory, you can read about the actual battle here.

The figures in the AAR are all 1/72 plastics from various companies...I apologize as most are poorly painted and hastily rebased. Also, sorry about the pics, all I have is a crappy cell phone...

So without further ado...(descriptions are below the pics)

Initial setup a view from the Confederate Right..Northern edge is to the right


The Confederate left


Intitial setup - entire board

Fighting on turn 2 (I dispensed with the "smoke" after this turn just because I am lazy)

Johnson's Division retreats leaving Baird's flanks "hanging"

the Rebs move slowly on the left

Baird's division is driven back "spent"

Brannan holds on...

but Cheatham fails to exploit the breakthrough

Thomas tries to restore the line

Brannan continues to hold

U.S. reinforcement begin to trickle in.

The Rebs are repulsed

The center begins to move as Reb reinforcements arrive

Law and Johnson (CSA) make a push towards a Victory Location

The Rebel left moves up slowly

Pressure mounts in the Union Center

Law and Johnson break through!

Brotherton Victory Location is in Rebel hands

Wood comes to the rescue

The situation at the end of Day 1 center and Confederate left

End of Day 1 Union left

Union losses on day 1 were approximately 8,000 infantry while the Rebs lost 4,000 infantry and 1,000 cavalry. 

Stay tuned for day 2 and some final thoughts later this weekend (hopefully!)